Note: these source files should be compiled with the AGT 1.5 compiler.
THIEF.TXT is the Pophint helpfile source.

FLAGS
1 - On: certain location conditions are met, so that the random events that
    this flag enables do not clash with the timing of other events.
2 - On: the GOLDEN DOOR has been opened.
3 - On: the PORTABLE HOLE has been stuck to the wall inside the GOLDEN DOOR.
4 - On: the BUTTON in the Treasure Room has been pushed. It is turned Off again
    on the next turn in the Treasure Room, unless that turn is a movement.
5 - On: the LEVER in the Laboratory was pushed up on the last move. This leads
    to death.
6 - On: the LEVER in the Laboratory was pushed down on the last move. This
    leads to shrinking.
7 - used as a gate, ie. one condition of executing the COMMAND is that this
    flag is Off, and the same COMMAND turns the flag On, to prevent the
    COMMAND being executed again.
8 - a gate.
9 - On: the opal ring has been used; the 2nd chance has been given.
10 - a gate.
11 - not used due to oversight
12 - a gate.
13 - a gate.
14 - not used.
15 - a gate.
16 - not used.
17 - a gate.


COUNTERS
  In some cases, a counter is used as an indicator of a particular condition
(with CounterGT 6 0, for example, to test if counter 6 is On), as well as just keeping track of various amounts of moves.

1 - not used.
2 - turns while "inch tall".
3 - turns in Kansas before tornado, first time.
4 - turns in Kansas before tornado, second time.
5 - turns after putting hole on floor ie. turns with PORTABLE HOLE in Hell.
6 - turns in Witch's Castle, first time.


VARIABLES
  The numbers in brackets indicate values at which an event occurs, where
applicable. In some cases, the variable may continue to be altered for the
entire game, but the events only occur at the given values.
  In general, I prefer to increment counters from zero upward, for things like
the amount of cream left in the pot, or the number of charges in the mystery
object, instead of setting them to a value and then reducing them. This saves
one or two COMMANDs in initializing the variables.

1 - true score, on which the RANKing is based.
2 - temporary, miscellaneous value holder.
3 - pushes of switch on MYSTERY OBJECT, ie. number of times OBJECT used.
4 - total turns in Mosaic Room before being sucked into void. This is reset by
    any turn in the Guardsman's Room.
5 - holds value of room to the north, for use when entering PORTABLE HOLE.
    This, and all the following similar variables, are set each time the
    PORTABLE HOLE is applied to the wall.
6 - holds value of room to the south.
7 - holds value of room to the east.
8 - holds value of room to the west.
9 - holds value of room above.
10 - holds value of room below.
11 - not used.
12 - number of clicks of heels after Witch is dead, at Witch's Castle. Clicking
     heels, or anything else, does not affect this variable at any other time.
13 - total turns in Aquarium, for "red herring" message.
14 - total turns in Plant Room, for attack by Plant.
15 - number of times SMALL POT (pot of cream) is used ie. number of "rubs".
16 - total turns in Sealed Room ie. how much air is left in room.


ROOMS 
 2   Small Room
 3   Gallery
 4   Railway Station
 5   Mosaic Room
 6   Treasure Room
 7   Ocean
 8   Dusty Room
 9   High Passageway
10   Temple
11   Cloakroom
12   Hall, North End
13   Waterfall Room
14   Hall, South End
15   Laboratory
16   Storeroom
17   Sealed Room
18   Aquarium
19   Plain Room
20   Chute Room
21   Dim Room
22   Forest
23   Statue Room
24   Turnstile
25   Guardsman's Room
26   Kitchen
27   Large Room
28   Plant Room
29   Antechamber
30   Low Passageway
31   Void
32   Inside The Containment Cube
33   In The Waterfall
34   Inch Tall: Small Room
35   Inch Tall: Gallery
36   Inch Tall: Railway Station
37   Inch Tall: Mosaic Room
38   Inch Tall: Treasure Room
39   Inch Tall: Ocean
40   Inch Tall: Dusty Room
41   Inch Tall: High Passageway
42   Inch Tall: Temple
43   Inch Tall: Cloakroom
44   Inch Tall: Hall, North End
45   *not used*
46   Inch Tall: Hall, South End
47   Inch Tall: Laboratory
48   Inch Tall: Storeroom
49   *not used*
50   Inch Tall: Aquarium
51   Inch Tall: Plain Room
52   Inch Tall: Chute Room
53   Inch Tall: Dim Room
54   Inch Tall: Forest
55   Inch Tall: Statue Room
56   Inch Tall: Turnstile
57   Inch Tall: Guardsman's Room
58   Inch Tall: Kitchen
59   Inch Tall: Large Room
60   Inch Tall: Plant Room
61   Inch Tall: Antechamber
62   Inch Tall: Low Passageway
63   Heaven
64   Hell
65   Next To A Boulder In Hell
66   A Horrible Place In Hell
67   A Clearing In Hell
68   Another Part Of Hell
69   Kansas
70   Inside A Barn In Kansas
71   In A Living Room In Kansas
72   In A Farmhouse In Kansas
73   Kansas
74   A Rubble Heap In Kansas
75   Kansas
76   Inside A Barn In Kansas
77   In A Living Room In Kansas
78   In A Farmhouse In Kansas
79   The Yellow Brick Road
80   The Yellow Brick Road
81   The Yellow Brick Road
82   The Yellow Brick Road
83   The Yellow Brick Road
84   The Yellow Brick Road
85   The Yellow Brick Road
86   The Yellow Brick Road
87   The Edge Of The Emerald City
88   The Wicked Witch's Castle
89   12th Floor And Falling
90   6th Floor And Falling
91   End


NOUNS 
200   NORTH DOOR  -- Located at 2  Small Room
201   NORTH ARCH  -- Located at 0
202   ROUND SLOT  -- Located at 2  Small Room
203   LARGE PAINTING  -- Located at 3  Gallery
204   LARGE PAINTING  -- Located at 0
205   LARGE PAINTING  -- Located at 0
206   METAL RAILS  -- Located at 4  Railway Station
207   HARD BENCH  -- Located at 4  Railway Station
208   WARNING SIGN  -- Located at 4  Railway Station
209   STONE CUBE  -- Located at 5  Mosaic Room
210   ORNATE MIRROR  -- Located at 5  Mosaic Room
211   MOSAIC TILES  -- Located at 5  Mosaic Room
212   COSTLY RUGS  -- Located at 6  Treasure Room
213   DELAY BUTTON  -- Located at 6  Treasure Room
214   GOLDEN AMULET  -- Located at 6  Treasure Room
215   SEA WATER  -- Located at 7  Ocean
216   SANDY BEACH  -- Located at 7  Ocean
217   THICK DUST  -- Located at 8  Dusty Room
218   STONE SEAT  -- Located at 10  Temple
219   STONE PILLARS  -- Located at 10  Temple
220   SCRATCH MARKS  -- Located at 10  Temple
221   LARGE OPENING  -- Located at 0
222   GOLDEN DOOR  -- Located at 0
223   GOLDEN DOOR  -- Located at 0
224   PORTABLE HOLE  -- Located at 0
225   NOISY WATERFALL  -- Located at 13  Waterfall Room
226   GREEN PLANTS  -- Located at 13  Waterfall Room
227   SHRINKING MACHINE  -- Located at 15  Laboratory
228   - LEVER UP  -- Located at 15  Laboratory
229   - LEVER DOWN  -- Located at 15  Laboratory
230   WOODEN SHELVES  -- Located at 16  Storeroom
231   WHITE SPHERE  -- Located at 17  Sealed Room
232   THIN STRING  -- Located at 17  Sealed Room
233   GLASS AQUARIUM  -- Located at 18  Aquarium
234   CRIMSON FISH  -- Located at 18  Aquarium
235   LAUNDRY CHUTE  -- Located at 20  Chute Room
236   HUGE TREES  -- Located at 22  Forest
237   BRONZE STATUE  -- Located at 23  Statue Room
238   METAL TURNSTILE  -- Located at 24  Turnstile
239   SILVER GUARDSMAN  -- Located at 25  Guardsman's Room
240   KITCHEN SINK  -- Located at 26  Kitchen
241   SOUTH DOOR  -- Located at 27  Large Room
242   SOUTH ARCH  -- Located at 0
243   GIANT PLANT  -- Located at 28  Plant Room
244   RED POT  -- Located at 28  Plant Room
245   PEARLY GATES  -- Located at 63  Heaven
246   FLUFFY CLOUDS  -- Located at 63  Heaven
247   PORTABLE HOLE  -- Located at 63  Heaven
248   PORTABLE HOLE  -- Located at 64  Hell
249   STICKY BLACK PUDDLE  -- Located at 0
250   MEAN BOULDER  -- Located at 65  Next To A Boulder In Hell
251   H H SIBBUR  -- Located at 67  A Clearing In Hell
252   N N O'MEAD  -- Located at 67  A Clearing In Hell
253   S S LIVED  -- Located at 67  A Clearing In Hell
254   WOODEN GATE  -- Located at 69  Kansas
255   LARGE PAINTING  -- Located at 71  In A Living Room In Kansas
256   SILVER OILCAN  -- Located at 81  The Yellow Brick Road
257   TINMAN'S AXE  -- Located at 81  The Yellow Brick Road
258   NARROW WINDOW  -- Located at 88  The Wicked Witch's Castle
259   BROWN PUDDLE  -- Located at 0
260   HEAP OF CLOTHES  -- Located at 0
261   PORTABLE HOLE  -- Located at 0
262   PORTABLE HOLE  -- Located at 0
263   PORTABLE HOLE  -- Located at 0
264   PORTABLE HOLE  -- Located at 0
265   PORTABLE HOLE  -- Located at 0
266   PORTABLE HOLE  -- Located at 0
267   MAGIC CRANK  -- Located at 21  Dim Room
268   GOLDEN AMULET  -- Located at 0
269   MYSTERY OBJECT  -- Located at 0
270   RUBY SLIPPERS  -- Located at 12  Hall, North End
271   THINKING CAP  -- Located at 0
272   ENCHANTED ARMOUR  -- Located at 0
273   BLACK BELT  -- Located at 0
274   (OFF) LIGHTSABRE  -- Located at 63  Heaven
275   (ON) LIGHTSABRE  -- Located at 0
276   WHITE SPHERE  -- Located at 0
277   EYE GLASSES  -- Located at 32  Inside The Containment Cube
278   GREEN CLOAK  -- Located at 11  Cloakroom
279   LARGE RUBY  -- Located at 68  Another Part Of Hell
280   SMALL COIN  -- Located at 70  Inside A Barn In Kansas
281   LARGE EMERALD  -- Located at 87  The Edge Of The Emerald City
282   PIECE OF PAPER  -- Located at 4  Railway Station
283   SMALL POT  -- Located at 0
284   LARGE SAPPHIRE  -- Located at 33  In The Waterfall
285   WOODEN PAIL  -- Located at 9  High Passageway
286   PAIL OF WATER  -- Located at 0
287   LARGE DIAMOND  -- Located at 0
288   THIN CATALOGUE  -- Located at 23  Statue Room
289   OPAL RING  -- Located at 19  Plain Room
290   PORTABLE HOLE  -- Located at 230  WOODEN SHELVES
291   VERY LARGE STOOL  -- Located at 29  Antechamber
292   VERY LARGE STOOL  -- Located at 0
293   YOUR FINGERS  -- Located at 1000  Player wearing it
294   NORTH NORTH WALL  -- Located at 0
295   SOUTH SOUTH WALL  -- Located at 0
296   EAST EAST WALL  -- Located at 0
297   WEST WEST WALL  -- Located at 0
298   ROOM'S CEILING  -- Located at 0
299   ROOM'S FLOOR  -- Located at 0
 
 
CREATURES 
300   WICKED WITCH  -- Located at 88  The Wicked Witch's Castle
301   STRAW SCARECROW  -- Located at 80  The Yellow Brick Road
302   STRAW SCARECROW  -- Located at 81  The Yellow Brick Road
303   CORRODED TINMAN  -- Located at 81  The Yellow Brick Road
304   CORRODED TINMAN  -- Located at 82  The Yellow Brick Road
305   COWARDLY LION  -- Located at 82  The Yellow Brick Road
306    DOORÿ  -- Located at 0
307    ARCHÿ  -- Located at 0
308    AMULETÿ  -- Located at 0
309    OPENINGÿ  -- Located at 0
310    ARCHÿ  -- Located at 0
311    HOLEÿ  -- Located at 0
312    HOLEÿ  -- Located at 0
313    HOLEÿ  -- Located at 0
314    HOLEÿ  -- Located at 0
315    HOLEÿ  -- Located at 0
316    HOLEÿ  -- Located at 0
317    CRANKÿ  -- Located at 0
318    AMULETÿ  -- Located at 0
319    OBJECTÿ  -- Located at 0
320    SLIPPERSÿ  -- Located at 0
321    CAPÿ  -- Located at 0
322    ARMOURÿ  -- Located at 0
323    BELTÿ  -- Located at 0
324    LIGHTSABREÿ  -- Located at 0
325    LIGHTSABREÿ  -- Located at 0
326    SPHEREÿ  -- Located at 0
327    GLASSESÿ  -- Located at 0
328    CLOAKÿ  -- Located at 0
329    RUBYÿ  -- Located at 0
330    COINÿ  -- Located at 0
331    EMERALDÿ  -- Located at 0
332    PAPERÿ  -- Located at 0
333    POTÿ  -- Located at 0
334    SAPPHIREÿ  -- Located at 0
335    PAILÿ  -- Located at 0
336   BROOM STICK  -- Located at 0
337    DIAMONDÿ  -- Located at 0
338    CATALOGUEÿ  -- Located at 0
339    RINGÿ  -- Located at 0
340    HOLEÿ  -- Located at 0
341    STOOLÿ  -- Located at 0
342   WINGED MONKEY  -- Located at 0
343   WINGED MONKEYS  -- Located at 0
344   DARK VOID  -- Located at 31  Void
345   DIRTY GROUND  -- Located at 79  The Yellow Brick Road
346   DISPLAY PEDESTALS  -- Located at 0
347   OLD POSTERS  -- Located at 0
348   SEVEN DWARVES  -- Located at 0
349   ALMIGHTY GOD  -- Located at 0
350   CRACKED HUMPTY DUMPTY  -- Located at 0
351   RESTRICTED SUCH ITEM  -- Located at 0
352   EXPENSIVE SUCH ITEM  -- Located at 0
353   SOLD SUCH ITEM  -- Located at 0
354   SOLD SUCH ITEM  -- Located at 0
355    CHEST  -- Located at 0
356    OUT  -- Located at 0
357   LEVER LEVER UP  -- Located at 0
358   LEVER LEVER DOWN  -- Located at 0
359   CLOSED TRAPDOOR  -- Located at 0
360   RED IMPS  -- Located at 0
361   TINY IMPS  -- Located at 0
362   BLUE TELEPHONE  -- Located at 0
363   GIANT SPIDER  -- Located at 0
364   FAIRY PENGUIN  -- Located at 0
365   BRASS LANTERN  -- Located at 0
366   FISHTANK FILTER  -- Located at 0
367    CRANKÿ  -- Located at 0
368    AMULETÿ  -- Located at 0
369    OBJECTÿ  -- Located at 0
370    SLIPPERSÿ  -- Located at 0
371    CAPÿ  -- Located at 0
372    ARMOURÿ  -- Located at 0
373    BELTÿ  -- Located at 0
374    LIGHTSABREÿ  -- Located at 0
375    LIGHTSABREÿ  -- Located at 0
376   *not used*
377   *not used*
378    CLOAKÿ  -- Located at 0
379    RUBYÿ  -- Located at 0
380    COINÿ  -- Located at 0
381    EMERALDÿ  -- Located at 0
382    PAPERÿ  -- Located at 0
383    POTÿ  -- Located at 0
384    SAPPHIREÿ  -- Located at 0
385    PAILÿ  -- Located at 0
386    WATERÿ  -- Located at 0
387    DIAMONDÿ  -- Located at 0
388    CATALOGUEÿ  -- Located at 0
389    RINGÿ  -- Located at 0
390   *not used*
391   ONTO STOOL  -- Located at 0
392    ROCKSÿ  -- Located at 90  6th Floor And Falling
